PCG sampling of RVT does only works when sampling the first texture layer

UE - Graphics Tools - PCG - Components - Dec 11, 2025

The logic for selecting a page table texture in FVirtualTexturePageTable::Initialize() uses the indexing for texture layers (index 0-7) to fetch from the page table textures (index 0-1). All RVT for ...

Crash when adding Actor Array Element to a Sequencer Event Struct

UE - Anim - Sequencer - May 25, 2017

Crash when adding Actor Array Element to a Sequencer Event Struct Error message: Assertion failed: 0 [Link Removed] [Line: 56] Source Context: 42 N = FName(*StringName); 43 ...

Engine Crashing with AMD R9 2 and 3 Series Cards

UE - Graphics Features - Sep 23, 2015

Multiple users are reporting crashes in the Engine when using an AMD R9 380 and 390 series cards. There was a request to have these cards added to compat lab for testing, but have not heard any upd ...

LevelEditor: "Replace Actor" marks level as dirty even when using external actors

UE - World Creation - Worldbuilding Tools - Jul 15, 2024

When using external actors, adding/removing/replacing/editing an actor instance inside a level does not cause any modification to the Level package, which helps reduce contention for the map file on ...

Geometry Collection's Chaos Cache Static Pose Scrubbing broken in 5.6 due to Custom Renderer GeometryCollectionRootProxyRenderer

UE - Runtime - Deformable - Aug 26, 2025

Geometry Collection's Chaos Cache Static Pose Scrubbing broken in 5.6 due to Custom Renderer GeometryCollectionRootProxyRenderer. The licensee has provided his analysis: In 5.6, when creating a Geo ...

[CrashReport] UE4Editor_Slate!TAttribute<FText>::Get() [attribute.h:130]

UE - Editor - UI Systems - Slate - Jul 13, 2017

This is a common crash affecting users in 4.16 User DescriptionsI imported an FBX and the editor crashed.alembic import from brekelwhats wrong with the ue4 alembic importer? Source Context 120 ...

[CrashReport] Undo crash - FD3D11DynamicRHI::RHIDrawIndexedPrimitive() [d3d11commands.cpp:1650]

UE - Graphics Features - Nov 2, 2017

This is a trending crash coming out of 4.18, although it also occurred with less frequency in 4.16 and 4.17. The callstack shares similarities to [Link Removed] and [Link Removed], and the user com ...

[CrashReport][Crash] Engine!FSceneViewport::UpdateViewportRHI() [SceneViewport.cpp]

UE - Rendering - RHI - May 29, 2026

#200 crash out of 2101 in UE 5.8 on Windows#34 crash for UE - Rendering - Architecture in UE 5.8 on Windows#20 crash for UE - Rendering - Architecture - RHI in UE 5.8 on WindowsAssertion failed: IsI ...

[CrashReport] UE4Editor_SlateCore!FHittestGrid::GetBubblePath() [hittestgrid.cpp:145]

UE - Editor - UI Systems - Slate - Oct 27, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Based on the affected project names, this crash seems co ...

Orientation Warping breaks incoming poses where bones are in component space

UE - MVF Character - Animation - Apr 17, 2025

The orientation warping node breaks incoming poses where bones are already in component space. This is because, in EvaluateSkeletalControl_AnyThread, we are repeatedly setting bone transforms direc ...