Unable to select object when using DistanceToNearestSurface node for Opacity Mask in Masked Material

UE - Rendering Architecture - Materials - Mar 6, 2023

From observations, this seems to be related to how the mesh selection works, and may be making the pixel under the mouse masked away. Adding a value >= 0.5 between the clamp and the Opacity Mask out ...

Parameters end up associated with the wrong layer after certain material layer swaps

UE - Rendering Architecture - Materials - Mar 6, 2023

The licensee has also provided an explanation as to why this issue occurs + guidance for a potential fix. Please see the UDN for more details. ...

[Python] Entry items are not displayed when sub-menus are added to the "LevelEditor.ActorContextMenu" section.

UE - Editor - Workflow Systems - Mar 6, 2023

When the [Actor] menu is opened, the menu of the added entry can be displayed. When the [Actor] menu is opened from the LevelEditor's Outliner, it is not displayed.  Solution: Add the required menu ...

Discrepancy in screen data read back in Materials from screen UVs

UE - Rendering Architecture - Materials - Mar 2, 2023

This needs to be debugged to see where the data discrepancy comes from. ...

Actor scale can be different on client and server when spawning with scale of (1,1,1)

UE - Networking - Feb 28, 2023

When spawning an actor, we don't seem to replicate the scale if it's set to (1,1,1), even if the root component's default scale is different to this. This results in the client using the default sca ...

Light shaft bloom oscillating with TAA/TSR

UE - Graphics Features - Feb 23, 2023

AssetManager: PrimaryAssets: Allow PrimaryAssetTypesToScan entries to be extended from plugins to add directories

UE - Foundation - Data Pipeline - Cooker - Feb 23, 2023

Game.ini:[/Script/Engine/AssetManagerSettings]:PrimaryAssetTypes is an ini setting to specify which PrimaryAssets should be used by the engine during cook to specify which packages gets cooked and w ...

Investigate adding support for more flexible condition properties in the Material Editor.

UE - Rendering Architecture - Materials - Feb 23, 2023

The user has added a property to material expressions input node that has a complex expression in its "EditCondition" which isn't supported and results in a crash. Investigate adding support to thi ...

Fixing a Blueprint's compilation error after editor reload causes instances to lose transform

UE - Gameplay - Blueprint - Feb 23, 2023

Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled. ...

Reset of bone proxy in anim editors detail panels doesn't re-enable live update of tranforms

UE - Anim - Runtime - Feb 23, 2023

The bone proxy details customization for the animation editors doesn't currently reset modifications correctly.  When a transform channel is modified and then reset, the bone proxy doesn't start liv ...