If you open the world settings, the level lighting quality is missing. This is a regression from 4.13.Note The setting was included in main CL 3149070 ...
Actor Components with Auto Activate set to false are still ticking. If you activate the component on begin play, set a short delay, and then deactivate it, the ticking will stop, which is inconsis ...
After calling Unload( ) on FStreamableManager, asset hard references are still valid and usable. ...
Material billboards cannot be scaled. The Material billboard appears to be unaffected by setting its scale ...
Firing a radial impulse does not affect an object whose center of mass is located outside of its' collision unless both the center and the collision are simultaneously affected by the same force. ...
There seems to be a noticeable difference with the temporal AA sharpness in 4.13. This was confirmed by setting Temporal Sample count and sharpness with the same settings in a 4.12 project. A side b ...
The licensee has stated that convex mesh generation is failing in KAggregateGeom.cpp from the function KConvexElem::HullFromPlanes. Here is the code snippet they provided: if(!Polygon.Split(-FVecto ...
Licensee notes issue with csgRebuild and proposes a reasonable fix. ...
Translation Retargetting is messed up when using Remove Unused Bones from Skeleton ...
Load up a FPS template and move around. It appears the gun becomes grainy. This was tested on an NVIDIA Geforce GTX 980 Version 373.06 and a Quadro M4000. Also tested on a AMD Radeon R9 290 @ Rade ...