UPlacementSubsystem does not respect AssetFactories priorities, which is inconsistent with UEditorEngine::ActorFactories and makes it impossible to override placed actor type when dragging asset from Content Browser to Level Editor Viewport.

UE - Editor - Workflow Systems - Mar 30, 2026

Note: This issue was reproduced in UE 5.7, and it works correctly in UE 4.27. Prior to CL 24938100 (between UE 5.1 and 5.2), all existing factories were discovered and registered during engine init ...

"Allow Sequencer Edits Only" and Control Rig performance impact

UE - Anim - Sequencer - Mar 27, 2026

We noticed an issue working in sequencer with "Allow Seqeuncer Edits Only" and control rigs. Performance will drop when manipulating using the AnimDetails channel sliders. ...

Crash when switching from Lumen visualization to raytracing visualization

UE - Rendering - Graphics Features - Mar 27, 2026

When switching from Lumen visualization to raytracing visualization via the console, the editor can crash to desktop. The crash appears to happen deep within the driver libraries, and does not trig ...

USD Export - crashes when sub level holds level instance

UE - Editor - Content Pipeline - USD - Mar 27, 2026

The engine is crashing when the user tries to export from a persistent level with a sub level that contains a level instance. ...

Level Sequence SpotLight USD Exporter Bug

UE - Editor - Content Pipeline - USD - Mar 26, 2026

The attributes for spotlights are not exported. ...

Chaos Fields: LS_MasterField continuously creates components every frame and never cleans them up

UE - Simulation - Visual - Mar 25, 2026

While active and ticking, the built-in FS_MasterField actor instance continuously creates several new components every frame, which are never cleaned up until the actor is destroyed. This can happen ...

Renamed controls creating duplicate curves in sequencer that once fixed up cause selection issues.

UE - Anim - Rigging - Control Rig - Mar 25, 2026

When a control is renamed after it has already been animated in a sequence, the control curve name map needs to be fixed up. Once it is fixed, selecting the control in the world will not map the sel ...

Dynamic Translucency Resolution Not Reported Correctly

UE - Rendering - Architecture - Mar 24, 2026

The dynamic translucency resolution and other dynamic resolution values were tied to the primary dynamic resolution and never updated for each type of dynamic resolution. The scaling resolution fra ...

WorldPartitionChangelistValidator incorrectly flags actors referencing the level script actor as invalid

UE - World Creation - Worldbuilding Tools - World Partition - Mar 23, 2026

When validating a change list that contains an actor that references the level script in the world (e.g. it has an event bound on the level script graph) it will fail changelist validation 100% of t ...

Editor crash in HairStrandsMeshProjection.cpp when spawning actor with Groom Component bound to skeletal mesh

UE - Rendering - Graphics Features - Mar 23, 2026

The editor crashes with an assertion failure when placing a Blueprint actor that contains a Groom Component bound to a MetaHuman skeletal mesh. The crash occurs in AddHairStrandInitMeshSamplesPass d ...