Generated from CrashReporter ...
Using the python commandlet to spawn actors within a Map and then saving it causes a crash in the commandline. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6338849) ...
Crash occurs in sequencer when the user attempts to convert a possessed object to a spawnable. ...
Geometry cache section will crash in PostLoad when track is copied. See UDN for alternative repro steps and more info on attached repro project. ...
The licensee shared information that a Null check on the following Actor can be used as a workaround. static TArray<UActorComponent*> GatherHLODRelevantComponents(const TArray<AActor*>& InSourceAct ...
Landscapes should not be able to be animated in sequences, and should not appear as options for sources in take recorder. ...
Seems to be an issue with how the cooker is calling the contents of TM-ShaderModels. ...
Context: The Window tab allows a user to open the Levels window in order to add a sub-level to a persistent level. For Unreal Engine 5.0 and beyond, World Partition has made the Levels window obsole ...
The runtime import process works fine in editor, but fatal error when trying to do so with packaged build of project. My function that calls ImportAsset():bool UMeshLoader::RequestMeshLoad(FString ...