Separate translucency rendering and material BumpOffset UV issues

UE - Rendering - Architecture - Oct 20, 2023

It appears as if the primary screenpercentage is being sent as the screen size to separate translucency materials, even though separate translucency has its own screenpercentage (r.SeparateTransluce ...

Deprecating a non-const blueprint interface function replaces the implementation of the event with an empty custom event

UE - Framework - Blueprint - Oct 19, 2023

This behaviour is only observed when implementing the function as a custom event from a blueprint interface. This behaviour is not observed in actors where the blueprint interface function is implem ...

Using the end of the curve as a weighted tangent does not yield the expected value.

UE - Runtime - Animation - Oct 16, 2023

When changing the tangent value, the last value is sometimes not 1.0 [Reproduce sample project] [Link Removed] ...

Crash when deleting a folder with children in the Outliner in a large map

UE - Editor - Verse Class Editor - Oct 11, 2023

We've encountered a crash when trying to delete a folder after renaming one of its' children. I have attached a video and the callstack to this ticket. This might be related to UE-197020 as the spee ...

MediaPlayer failed to be open on Mac and IOS

UE - Platform - Mac - Oct 9, 2023

Chaos Vehicle wheel output data does not include the wheel forces

UE - Runtime - Character - Oct 5, 2023

This is more of a feature request than a bug. From a UDN customer. The output from the simulation to the game thread does not include the force that has been applied at each wheel. It would be pref ...

ResetToDefault() incorrect behavior with multiple components selected with different defaults

UE - Framework - Blueprint Editor - Oct 2, 2023

In the blueprint editor when selecting multiple components and resetting a property that exists on both components to its default value, when the components had different default values the editor r ...

Unable to edit double variable in property matrix

UE - Editor - Verse Class Editor - Oct 2, 2023

Since UE5.0, cannot edit double variables in property matrix. In UE4.27, it worked correctly and could be edited from the property matrix. This is because double variables are not supported in SProp ...

Properties not serialized when moving actor/component depending on unrelated specifiers

UE - Framework - Blueprint - Sep 25, 2023

When an actor is moved on the level editor viewport, it is reconstructed along with its components, which at first makes their properties reset to their default state. Thankfully, this does not happ ...