Light Mixer - All of the Light Attributes disappear when you have Show Only Selected enabled

UE - Virtual Production - Tools - Jun 13, 2025

All of the Light Attributes disappear when you have Show Only Selected enabled. ...

Certain Projects crashes on Start AR on iOS

UE - Platform - XR - Jun 11, 2025

Repro rate 5/5 Project crashes on pressing "Start AR" in ARDebugCheck, on "Begin Scan" in Handheld AR Template and on "Start AR" in ARImageDetection. Issue also occurs on ARVideoSettings and ARSave ...

Translucent materials in the PostMotionBlur pass can cause a flickering viewport artefact when using TAA

UE - Rendering - Graphics Features - Feb 5, 2025

There appears to be a bug relating to rendering multiple windows that can trigger under unknown circumstances. It has been reported on rectangle lights in the forums and on PostMotionBlur materials ...

[CrashReport][GPU Crash] NodeAndClusterCull

UE - Rendering - Graphics Features - Nanite - Nov 19, 2024

Users affected: 51 Total occurrences: 90 Last occurrence: November 19th 2024, 3:25:41 am First occurrence: August 7th 2024, 8:10:10 pm Latest version: ++UE5+Release-5.5-CL-37670630 Platform: Win64 [ ...

Crash after 'Reparent Blueprint' when renaming component on-top of orphaned inherited component

UE - Framework - Blueprint Editor - May 7, 2024

After reparenting a blueprint and inherited components from the previous parent are removed, trying to give a new component the same name as a previous component causes a crash inside UObject::Renam ...

Clustering GeometryCollections in sleep state forces them to awake

UE - Simulation - Visual - Mar 27, 2024

The sleep state will be overwritten in ClusterUnionManager::UpdateAllClusterUnionProperties. Clustering using AClusterUnionActor results the same behavior as well. ...

Inversing the scale of a skeletal mesh when it's simulating physics results in the mesh and collision being flipped

UE - Simulation - Core - Mar 18, 2021

The attached project has 3 skeletal meshes. One with its original transform and then 2 copies with an inversed scale in the X axis for one and the Y axis for the other. When pressing play, the meshe ...