The original reported behavior called out that filling individual channels did not apply to LODs when LOD Model Painting = False. With changes implemented in 4627582, the initial fill will reach LOD ...
The phaser module that is part of the new Audio Engine causes audio from a Sound Cue to mute after playing for one second. The user states that the issue comes from the Phaser.cpp file producing a N ...
The purpose was to create a Level Sequence Director inheritance class so that the same event could be reused in multiple sequencers. Attempting to quick-bind this base Level Sequence Director event ...
See: UAbilitySystemGlobals::HandlePreLoadMap GAS features static variables that are modified by both server and client, thus result in issues in single process PIE where they access the same memory ...
The SplineComponentVisualizer allows users to alt+drag on a spline point to duplicate it. When this is done on the last point of a spline marked as "closed-loop", the new point is correctly added at ...
When setting up a scene with a persistent level and any sublevel that contains a landscape that is loaded via load stream level node in the level BP can cause the ILC to not be correctly assigned fo ...
If you check the 'crack free displacement' option in a landscape material, it seems to break the results of both the landscape layer coords and regular UV input node. Worldposition is not affected. ...
Error message: SEGV_MAPERR at 0x3 Source Context: Most recent user affected CL: 3249277 Logs: [Link Removed] [Link Removed] [Link Removed] [Link Removed] CrashReporter User Descriptions:Just i ...
This is a longstanding and common UMG crash that has affected more than 200 users since at least the 4.15 release. User DescriptionsI was working in the UI and undid several last changes in quick s ...
The following error occurs when building a project that has a replicated variable with the replication condition set to Skip Owner inside a nativized blueprint.UATHelper: Packaging (Windows (64-bit) ...