[CrashReport] Crash CheckForWorldGCLeaks() - EditorDestroyWorld()

UE - AI - Sep 8, 2017

This is a somewhat common but longstanding Mac crash that has affected users since at least 4.13. Recently in 4.17.1, the crashes are all occurring in various ARKit projects User DescriptionsI add ...

ShooterGame: Unable to Find Hosted Match over Wi-Fi on Android

UE - Networking - Jul 27, 2018

Android devices cannot find a hosted match over Wi-Fi (IPv4) from another Android device despite being connected to the same Wi-Fi network with matching subnets. The host prints the following messa ...

PATH not passed to NMake script when building Android from Visual Studio

UE - Core - Cpp Tools - UnrealBuildTool - Jan 25, 2023

After upgrading from UE5.0.3 to UE5.1, we started seeing this error when trying to build Android Development from Visual Studio (VS2022 17.2.1): Running UnrealBuildTool: dotnet "..\..\Engine\Binari ...

wire import crash on file generated by alias 2021.3

zComponent - Archive - Jul 20, 2021

Our company has updated Alias to 2021.3.1 and now Datasmith crashed when importing .wire files. Previously we had Alias 2019 and Alias 2021.1 installed. Now just Alias 2021.3.1 and then the issue be ...

Illegal reference to private object when cooking a child level sequence with a time warp track

zComponent - Archive - Apr 28, 2025

Slack: [Link Removed] Another Slack: [Link Removed] Cook error:UATHelper: Cooking (Windows): LogSavePackage: Warning: UATHelper: Cooking (Windows): Referencers of MovieSceneTimeWarpSection /Gam ...

PDI-DrawPoint - Zoomfactor being calculated incorrectly

UE - Rendering - Features - Feb 20, 2017

A licensee has reported that the ZoomFactor variable inside of the DrawPoint function is being calculated incorrectly. It currently is calculated using the lesser of the projection matrix's horizont ...

D3D12 uses a lot more memory than D3D11

UE - Graphics Features - Nov 4, 2015

We’re aware of some extra memory usage in the DX12, but 100% more is more than we’ve seen! I think it’s multiple sources that is causing the increase in usage but not all are known. For example, I’v ...

Compilation error when using Particle SubUV in Niagara Mesh Particles with Raytracing enabled.

UE - Rendering - Architecture - Niagara - Oct 12, 2021

The licensee has shared the following workaround for modifying NiagaraMeshVertexFactory.ush. struct FVertexFactoryInterpolantsVSToPS { TANGENTTOWORLD_INTERPOLATOR_BLOCK #if USE_PARTICLE_SUBU ...

Updates to DesiredFocusWidget for a UserWidget are not propagated to existing instances of it inside the WidgetTree of other widgets

UE - AI Workflows - UI Systems - Nov 17, 2025

This issue has been reproduced in UE 5.3 to 5.7 and source versions. A repro project is available. Below are the findings from an initial investigation of the problem. Normally, when a UserWidget p ...

Crashes when attempting to use an Instanced Struct inside Control Rig / Rig VM

UE - ACT Character - Control Rig - Mar 17, 2025

Currently, the Control Rig Editor allows the user to use the "Instanced Struct" type, for example for a variable or function input/output. However, this type does not seem to be properly supported ( ...