Unloading sublevels causes slight freeze on Mac

UE - Platform - Apple - Sep 22, 2016

Unloading sublevels causes slight freeze on Mac. It is noticable during PIE. This does not occur on Windows OS. ...

Distances do not match on display 2.6 of the Math_Hall in ContentExamples

Docs - Samples - Sep 22, 2016

This could be a rounding error but if they are both representing the same distance they should match. Maybe truncating a few decimal places and rounding could work. ...

Attempting to generate abstract class from blueprint crashes editor on compile

UE - Gameplay - Blueprint - Sep 22, 2016

Attempting to generate abstract class from blueprint crashes editor on compile. Frequency: 4/4 ...

HTML5 - Mac - Packaged build does not run

UE - Platform - Mobile - Sep 22, 2016

Packaged shipping HTML5-Mac build does does not open in Safari. The user is prompted with a missing shader cache message (see screen cap). Occurs: with Development and Sipping builds. However, wit ...

SButton and SBorder multiply color and opacity twice

UE - Editor - UI Systems - Sep 22, 2016

Currently, the SButton and SBorder widgets multiply the color and opacity during OnPaint before calling the super (SCompoundWidget::OnPaint). This causes the operation to be done twice, since the co ...

Editor Crashes After Deleting Actor with Media Texture

Media Framework - Sep 22, 2016

When spawning an actor with a media texture and then destroying the actor during runtime the game will crash several seconds later (30 - 75 seconds). Fatal error: [Link Removed] [Line: 118] A FRend ...

HTTP If-None-Match response code is incorrect on Macintosh

Tools - Sep 22, 2016

Macintosh implementation for HTTP requests handle If-None-Match against ETags differently than Windows implementation. ...

POM self shadow does not work in PIE or Simulate

UE - Graphics Features - Sep 22, 2016

Self shadow does not work when simulating or in PIE. Content Examples ParallaxOcclusionMapping level has a good example of this on the shadows example. Self Shadow Working:Standalone GameIn Editor ...

Selecting all actors and copying receives "Actor [name] is referenced by another Actor, do you really want to delete it?

Tools - Sep 22, 2016

Selecting all actors and copying receives "Actor [name] is referenced by another Actor, do you really want to delete it?". This seems to only happen if one of the actors is referencing another actor ...

Slow-rendering thumbnails can be queued up for real-time updates

UE - Editor - Content Pipeline - Content Browser - Sep 22, 2016

A licensee is seeing performance drops while using the editor due to a custom thumbnail renderer taking a while to generate thumbnails while Real-Time Thumbnail rendering is enabled, and has request ...