This is a longstanding crash that occurs with low frequency, but has affected over 200 users. One user describes that this occurred while packaging a project, although other users have not provided ...
This is a common crash affecting users on Mac and Windows. User Descriptionsremoving empty execution pins from sequence node Source Context 3952 void FBlueprintEditor::OnRemoveExecution ...
User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...
Text widget with Outline uses 2 LayerId levels to draw the outline and the text glyphs. This can be seen in function FSlateElementBatcher::AddShapedTextElement(), where lambda BuildFontGeometry() is ...
USceneComponent::RelativeLocation is an uncompressed FVector (3x32 bits replicated). Consider changing to FVector_NetQuantize100, or consider implementing custom serialization (with customizable qua ...
In 4.17, attempting to open a project that contains a plugin with a missing .dll file results in a dialog box appearing that says that the plugin is not compatible with the current Engine version, a ...
This is a common and longstanding crash that has occurred since at least 4.9 and affected over 280 users. User DescriptionsI added an item to a BP struct. Last time I did this (several months ago) ...
#31 crash out of 7783 in UE 5.7.4 on Windows#3 crash for UE - Rendering - Graphics Features in UE 5.7.4 on Windows#1 crash for UE - Rendering - Graphics Features - Ray Tracing in UE 5.7.4 on Windows ...
This is a common crash affecting users on Windows and Linux. It also appears related to an older Mac crash ([Link Removed]). Users have not provided any new descriptions. Source Context 959 ...
This is a common crash that has occurred since 4.16 for over 50 users. Unfortunately they have not provided any description of their actions when the crash occurred. The callstack has similarities ...