Placing Grid3D_Gas_Explosion into a level then packaging the level for windows will crash the packaged project. The package will give an error that it crashed while loading and quit. This does not ...
Behavior Tree can be stuck in an infinite loop with a Conditional Loop that cannot run any child nodes. Exception thrown at 0x00007FFC0E405F65 (UnrealEditor-AIModule.dll) in UnrealEditor.exe: 0xC ...
User Description: "Crash happens only while trying to compile parent character's blueprint which contains no specified skeletal mesh. Child character containing mesh that uses mentioned post process ...
This is a regression. Separate Translucency causes crash with iOS and Android Vulkan preview. ...
Get Constraint Force node always returns a magnitude zero vector. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and was able to get the constraint force, it is a regression. ...
Occurs 5/5 times State machine variable type icons all display in the color white. Regression does occur - tested in //UE4/Release-4.27.2 EGL Live @ CL18319896 ...
StateTree assets show that there are pending changes to compile when reloading the editor. This can also mean that state trees do not run logic for AI as noted in linked UDN thread. ...
Gameplay Debugger is not drawing the labels associated with EQS query points inside the level. It does not show the scores, winner, or failed test (if applicable). ...
Add Sound Effect to Preset Chain has no effect on the Source Effect Chain. [Link Removed] ...
The Game Features plugin does not create a Plugins or a GameFeatures folder in the project location. This prevents a user from making a new Game Features (Content Only) and a Game Features (With C++ ...