If you create two actors that have the same structure of variables in a category, and you try to copy the category variables of one actor into the other, variables that have ReadOnly/EditConst speci ...
Water is missing, appears in strange blocks, or appears in wrong places due to incorrectly rendered WaterInfoTexture. The WaterInfoTexture is part of the WaterZone actor. ...
Collision does not appear to work properly on a static mesh that is set up with UseComplexCollisionAsSimple. ...
The quest appear to have a memory leak. This can be shown when using the OVR Metric tool. When launching an app onto the device it appears that he memory usage goes up every 20 seconds or so. ...
Reproduced 3/3 times. Issue does not occur in //UE4/Release-4.27, so Confirmed Regression. ...
LyraHealthComponent has an OnHealthChanged callback that is executed whenever a character takes damage. One of the parameters is Instigator, but that is never set properly in the current version of ...
Came out of [Link Removed] and is related to this one too I think that this is signaling that we need better solutions for input consumption in the engine honestly. This is a constant pain point ...
Adding variables to a structure that is an input parameter of an interface function causes a compile error in any blueprint that implements the interface until the interface is recompiled. Compile ...