Came out of [Link Removed] and is related to this one too
I think that this is signaling that we need better solutions for input consumption in the engine honestly. This is a constant pain point within FN as well, and a large source of input related bugs I feel like. It is incredibly difficult to get Common UI + Enhanced Input to behave as expected out of the box for people, even internally
Their current workaround, quoted from UDN:
FYI: we've work around it by spoofing "FCommonAnalogCursor::IsGameViewportInFocusPathWithoutCapture" to always return false. But this is a hack and it requires modifying the engine so this is not a proper long term solution. We're not confident that this isn't going to cause more problems later on.
Project Setup
Bug repro
Status update on UE-21075 and UE-20622?
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Teleporter in the Creative Hub is Locked and cannot be accessed
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210942 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 5.4, 5.5, 5.3 |
Target Fix | 5.5 |
Fix Commit | 33348752 |
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Created | Mar 29, 2024 |
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Resolved | Jun 18, 2024 |
Updated | Jun 18, 2024 |