If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...
OnRep functions do not fire on the Server when elements are added to an array variable marked as RepNotify. They do not fire at all when setting an array element with the Set Array Elem node. Proba ...
The GetCookedEnvelopeData Blueprint node does not output cooked audio envelope data when a Soundwave with enabled Amplitude Envelope Analysis is being played. Tested in 4.21 (CL - 4753647), 4.22.3 ...
Getting an object from an array at a certain index and then using the Remove Item node causes the entire array to be wiped. Found in 4.10 Preview 4. Reproduced in 4.9.2 binary and Main CL 2752291. ...
Adding a Material Parameter collection to a material, setting its value, then saving the material will cause a crash. This was only able to be reproduced on Mac and did not affect the Windows versio ...
When you have a sub level with some level transform, changing its visibility then doing undo makes the sub level moved away as if the level transform applied twice. I could repro the issue in 4.13. ...
When applying downScale 2.0 to UI textures to reduce resolution, unintended display issues occur on widgets, such as: ・The border of box-shaped Widgets with DrawAs set to “Box” becomes thinner ・Dot ...
If any tabs are undocked from the main viewport and another tab is then docked to the main viewport it will hide any undocked tabs. This only appears to affect tabs that in the Menu > Window with ex ...
Compiling any material with r.ShaderCompiler.JobCache=0 causes ShaderCompileWorker to crash. Reproduction steps cause a crash during Editor startup, but this bug may affect other scenarios where mat ...
Using the showdebug commands during play results in overlapping text that is difficult to read. Found in 4.11.2 binary. Reproduced in 4.10.4 binary and Main CL 2852833. Regression? No, also occ ...