Media playback isnt working with Android

UE - Platform - Mobile - Apr 12, 2017

Looks like we've got a report that media playback doesn't work with ES3.1. I'm going to say this is due to the OpenGL context used and possibly the shaders compiled? It was written for ES2 of cour ...

Mass is not calculated if an object's Collision Enabled field is set to No Physics Collision even when Simulating Physics

UE - Foundation - Core - May 22, 2015

If an actor has 'Simulate physics' enabled and the Collision Enabled field is set to anything other than Collision Enabled (i.e. OverlapAll sets this to No Physics Collision) then mass is reset to 1 ...

PIE registers 2 Default Brushes in the blank level

Tools - Jul 3, 2017

PIE registers 2 Default Brushes in the blank level. It's expected behavior to have 1 Default Brush, which is the case in other play modes, but PIE registers 2. Licensee Description: This is an iss ...

Modulated Self Shadowing can not be disabled for Static Meshes

UE - Platform - Mobile - Feb 6, 2017

Modulated Self Shadow is only ever disabled and enabled for Skeletal Meshes and does not have any effect on Static Meshes. You can use the command r.Shadow.EnableModulatedSelfShadow 1 to enable self ...

Niagara Fluids Grid3D_Gas_Explosion causes a crash

UE - Niagara - May 4, 2022

Placing Grid3D_Gas_Explosion into a level then packaging the level for windows will crash the packaged project. The package will give an error that it crashed while loading and quit.  This does not ...

Sun is rendered badly or not showing on mobile devices.

UE - Platform - Mobile - Jan 27, 2015

When you deploy the First Person Template to a mobile device, the sun will appear badly rendered or not rendered at all. Tested on iPhone5S, iPad Air, GalaxyS3 Mail, Nexus 6, iPad Air 2, Nexus 5, G ...

Blend weight of animations passed to notifies are incorrect

OLD - Anim - Jan 13, 2015

It's currently not possible to prevent notifies from firing by setting their TriggerWeightThreshold. When stepping into the code that fires the notifies I found that the given InstanceWeight was alw ...

Transparency applied through widget animations do not work on 3D Widgets

UE - Editor - UI Systems - Sep 16, 2015

If the user creates a widget with an animation that fades the widget out. This effect will not carry over into a 3D widget. The 3D widget goes directly from 1 to 0 or visa versa. ...

Volumetric Translucent Shadow visibility artifact

UE - Graphics Features - Aug 12, 2016

Volumetric Translucent Shadow has artifacts when using some nodes like noise when clamped between 0,1. This happens with other nodes as well. When using a basic alpha mask or constant value there ...

r.setRes does not Allow true fullscreen on Mac

UE - Platform - Apple - Oct 5, 2015

While playing in editor, executing the Console Command: "r.setRes 1920x1080wf" produces the exact same results as "r.setRes 1920x1080f" which is to create a fullscreen window with a border across th ...