Skeletal mesh LODs never stream up under SSAM: FSkeletalMeshSceneProxy caches ForceStreamedLOD and is never re-gathered

UE - World Creation - Worldbuilding Tools - Jul 29, 2026

UE 5.8, cooked build, SSAM enabled (s.StreamableAssets.UseSimpleStreamableAssetManager=1, required by FastGeo). Symptom: characters spawn at a crude LOD and can never stream up for the lifetime of ...

GAS: Async loaded GameplayCueNotify can execute cue events out of order

UE - Gameplay - Gameplay Ability System - Mar 22, 2025

Licensee reported problem via UDN. Context GameplayCues ('cue') are events that can be fired by game code, that are identified via a GameplayTag. Cues can be instantaneous or can be a state on any ...

Resetting the Location of an Actor Not Created at 0,0,0 Does Not Reset it to Default

UE - Gameplay - Blueprint - Sep 7, 2016

When attempting to reset the location of an actor blueprint instance that was not created off of an empty actor placed at 0,0,0, the location gets set back to the original location of the empty acto ...

StableSpringsSystem has lots of warnings

UE - Runtime - Deformable - Apr 6, 2026

System successfully compiled with 16 warnings. /Engine/Generated/NiagaraEmitterInstance.ush:2732:250: note: variable 'OutMaterialMultiplier' is declared here void SolveDistanceSpringMaterial_Emitter ...

Crash when a StateTree-related Parameter is of a type that includes two nested arrays with the same name (due to FPropertyChangedEvent::ArrayIndicesPerObject using array names to map to their changed indices)

UE - Framework - Dec 19, 2025

This issue was reported in the context of adding and setting parameters on StateTrees, Tasks and related assets, but its root cause lies in the structure FPropertyChangedEvent and can possibly affec ...

Editor crash on level load when bUseActorFolders is true after dragging Actor into another folder in the Outliner

UE - World Creation - Worldbuilding Tools - OFPA - Mar 7, 2023

From licensee: Hello! Our level streaming setup enables the bUseActorFolders on our levels. When moving the Actor into another folder via the Outline, the editor will crash on the next load Assert ...

[CrashReport][Crash] Engine!FSceneViewport::UpdateViewportRHI() [SceneViewport.cpp]

UE - Rendering - RHI - May 29, 2026

#200 crash out of 2101 in UE 5.8 on Windows#34 crash for UE - Rendering - Architecture in UE 5.8 on Windows#20 crash for UE - Rendering - Architecture - RHI in UE 5.8 on WindowsAssertion failed: IsI ...

Failure packaging for Android with Configure for deployment to Daydream enabled

UE - Platform - Mobile - Jan 5, 2017

Found on: 4.15 Binary CL-3247232 Unable to package for android when Configure for deployment to Daydream is selected. (Packaging without it enabled succeeds even with the same other settings, but c ...

Some instances spawned by NeagaraDataInterfaceChaosDestruction breaking event will be set location to the world origin

UE - Niagara - Nov 29, 2024

 The following code can often be found in UNiagaraDataInterfaceChaosDestruction.const int32 ParticleID = ParticleIDParam.GetAndAdvance() - LastSpawnedPointID + 1; The LastSpawnedPointID is usual ...

Path not found during exporting XMPs with the exportXMP command

RS - Alignment - Apr 8, 2026

Found in 2.1.1.11916 (R211). RS fails to export the XMPs when certain settings are remembered in RS (Attached rscofig file). This is a regression and didn't occur in the last RS 2.1 public release. ...