Importing a heightmap with 2x2 segments seems to cause the editor to crash in 3 different instances: 1. Importing the same 2x2 segment landscape a second time after deleting the first instance 2. ...
When changing the tangent value, the last value is sometimes not 1.0 [Reproduce sample project] [Link Removed] ...
The user reports a scene with a reasonable number of foliage instances renders with black lighting: After updating to 4.11 (.1 or .2 doesn't matter) I have not been able to bake my lighting properl ...
Light Propagation Volume Occlusion does not affect scene as it should. The workaround in 4.17.2 is to disable DBuffer decals which will enable the Light Propagation Volume Occlusion. Occurs in 4.1 ...
UPDATE This issue no longer reproduces on driver versions 580.88 and higher. City Sample game crashes immediately upon opening with a NVIDIA 5080 with the latest drivers as well as some previous dr ...
Really close to the repro steps for [Link Removed] Same repro steps produced the following Buggs along with this one: [Link Removed] [Link Removed] Error message: Fatal error: [Link Removed] [Lin ...
Editor crashes when a custom event node is called as a function within a different blueprint in a separate function, then copied and pasted into the event graph of the second blueprint, the executio ...
An InstancedStaticMesh component set to Stationary doesn't register overlaps. However, overlaps are registered on Static and Movable. There is also an issue where actors that start overlapped with ...
Ensures trigger when playing in the ChaosExamples_fracture map in the ChaosDestructionDemo project. The ensures seem to happen during different parts. A couple occurrences were when I triggered th ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...