[CrashReport] Access violation - FBlueprintCompilationManagerImpl::ReinstanceBatch

UE - Gameplay - Blueprint - Jul 20, 2017

This is a trending crash in the 4.17 Preview. Unfortunately users have not provided any additional information. There is no record of this crash occurring in 4.16.2, so it is possibly a regression. ...

Event dispatchers does not correctly compile with variable that is the same BP

UE - Gameplay - Blueprint - Nov 28, 2017

There is an issue occurring where Event dispatcher with inputs doesn't compile if they have a variable that is the same as the BP class. This issue only occurs with the variable being the same class ...

Packaging a runtime plugin in a Blueprint project causes some Editor files to be deleted

UE - Foundation - Cpp Tools - Oct 22, 2018

Attempting to package a runtime plugin (does not occur with a Development plugin) in a Blueprint project fails in 4.21 Preview 2. This also causes some Editor files to be deleted, including the Modu ...

Simulating physics overrides the ability to move Skeletal Mesh Actors in Editor after moving a child component

UE - Simulation - Physics - Jun 18, 2019

Found in 4.22 CL#6574378 Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442 May be similar to [Link Removed], which was reported fixed in 4.13 The following warning is spammed when trying to mov ...

Duplicating functions doesn't reset the GUIDs of local variables.

UE - Gameplay - Jun 15, 2023

This is actually a bug with function duplication via UEdGraphSchema_K2::DuplicateGraph. After a function graph is duplicated, the function entry node still retains the same GUIDs for its local vari ...

HLOD fading reset after view reset

UE - Engine Scaling - Streaming - HLOD - Jan 24, 2024

From licensee:When the player pawn teleports inside a structure that is a HLOD, the dithered HLOD fading transition is not properly reset so we can see it re-starting to fade, from the inside. Our ...

Sequencer causes 3DWidget on BP vectors to snap to Actor when active

zComponent - Archive - Nov 15, 2025

When we have Vectors in BP with Show 3D Widget enabled, the Transform Widget would always snap back to the Actor after we move the 3D Widget in-world. [Link Removed] Removing the _DaySequenceActor ...

DFAO in 4.9 has significant artifacts on some machines

UE - Graphics Features - Jul 30, 2015

Reported in this threadhttps://forums.unrealengine.com/showthread.php?78320-4-9-Horrible-DFAO-artifacts This looks to be a machine specific issue. I'd like to get some testing on different video c ...

Input Axis Continues to Fire After Standalone Window Loses Focus

UE - Editor - UI Systems - Slate - Feb 17, 2016

When using an input axis for a task such as moving a character, losing focus on the standalone window while holding the key does not stop the axis from firing, which means the character will continu ...

Gamepad button press and hold does not hold focus

UE - Editor - UI Systems - May 25, 2017

When using a gamepad (Tested with an X-box 360 Controller) if you press and hold a UMG button down and then use the D-pad or another form of movement the currently pressed widget component (In the t ...