Description

I am using the orthographic camera preview fairly extensively for making an in-engine Tiling Texture maker. This feature is currently busted since the orthographic camera preview window is rendering static meshes as a flat grey color regardless of what material you put on them.

Changing the camera projection to Perspective fixes this, but that is not a solution since you cannot use a perspective camera to set up views for a tiling texture.

The included Answerhub link has images for this.

Steps to Reproduce

Place a camera actor in a level that has some basic geometry of some kind. Observe materials in camera preview window. Then change detail->projection mode-> to Orthographic. Notice all materials get replaced with flat grey.

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

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Unresolved
ComponentTools
Affects Versions4.6.14.174.184.23
CreatedJan 17, 2015
UpdatedMar 28, 2019