I am using the orthographic camera preview fairly extensively for making an in-engine Tiling Texture maker. This feature is currently busted since the orthographic camera preview window is rendering static meshes as a flat grey color regardless of what material you put on them.
Changing the camera projection to Perspective fixes this, but that is not a solution since you cannot use a perspective camera to set up views for a tiling texture.
The included Answerhub link has images for this.
Upd: Set Regression as NO as previous versions are listed in Affected Versions field
Place a camera actor in a level that has some basic geometry of some kind. Observe materials in camera preview window. Then change detail->projection mode-> to Orthographic. Notice all materials get replaced with flat grey.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How do I set the actor widget component layer to be displayed on top of the UMG layer?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.
64 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.6.1, 4.17, 4.18, 4.23, 4.26, 4.27, 5.0 |
Target Fix | 5.1 |
Created | Jan 17, 2015 |
---|---|
Resolved | Apr 6, 2022 |
Updated | Apr 7, 2022 |