See UDN thread, which includes suggested fix. https://udn.unrealengine.com/questions/267677/attachactortocomponent-scale-issue-with-scaled-com.html ...
When holding shift on any axis, the camera follows the object when you move around the level. When trying to do this with the pivot, the cube does not move at all. This issue is present in 4.13 as ...
Warning populates when the game starts. LogAudio:warning: Detected orphaned looping sound 'Vehicle_Race_Cue'. This warning occurrs in 4.13.2 CL3145013. NOT a regression. ...
When a character is spawned from a template of an existing character instance, the existing instance loses the ability to read any input. This was discovered when testing the crash fix for [Link Re ...
There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...
This issue did not occur on Windows at the same CL. This was originally being tracked by [Link Removed] but after initially testing the fix for that JIRA, this particular issue persisted and it was ...
Android Volume input events have stopped triggering in 4.20 Tested on Pixel XL (8.0) Also occurring in Main at CL 4309299 ...
Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...
This is not a regression. Tested in //UE5/Release-5.0 CL22346211 Editor crashes with an assertion after executing the command r.DisplayInternals 1 or r.DisplayInternals = 1 ...
Raise the issue here since also other Developers met the same problem and reported to me. Object ID rendering for Groom is working in previous version(5.0 for example) ...