When a C++ project is named Test on a Binary version of the editor, the project will fail to compile. I'm assuming this is from the editor seeing a precompiled header from another file in the engine ...
Multiple components within a single blueprint cannot have variables that use PostEditChangeProperty() updated simultaneously. This is most visible when attemting to set Max Draw Distance after chang ...
Blueprint Template Launch On from Mac crashes on device. ...
The Plus button on the right side of the Custom Launch Profiles row in UnrealFrontend is stretched vertically. ...
Physics actor with physics toggled will fall through static meshes set to Movable User Description: Basically, what this project does is enable simulate physics on the black cube in the middle, th ...
I've seen this happen in other areas of the editor as well: Data Table fields (floats) for example. Manually typing in numbers to fields seems less prone to this error; using spinners to drag value ...
Movies set to "Wait for Movies to Complete" are interrupted when a sublevel is set to load initially. The movie should still play through to completion. Regression (no) issue (does) occur in 4.11. ...
PhysX throws warnings (which are escalated to errors) when CCD and Kinematic are in invalid states (they can only be enabled exclusively). The code to fix this has already been submitted, but may c ...
When an actor reference is added to a blueprint, the value of the variable cannot be set in the blueprints details panel. For a code based reference variable, the dropdown to set the value is avail ...
It looks like perhaps a load order or circular-dependency type of issue at first glance. Will require further investigation. ...