The 'Add Movement Input' node no longer functions on a Default Pawn. This worked in 4.5.1 & 4.6.1. ...
This is a somewhat common crash in 4.17.1. This same callstack appeared a few times during 4.11, but then has not been seen until recently. Users have not provided any descriptions of their action ...
As described here: https://udn.unrealengine.com/questions/532725/index.html (1) Start Prebuilt Vanilla 4.23.1. with Vulkan enabled (2) Create a new project (3) Drag and drop the Sphere from “modes ...
When a vehicle is on an uneven surface, the physics that are handling where the wheels should be placed is resolving sporadically, causing noticeable jitters and sometimes flipping. Regression?: Ye ...
The users AI characters will work correctly while in PIE & Standalone Mode but when in a packaged project they will float above the ground. This was working correctly for the user in 4.4.3 but the ...
The shaders flicker when in Lightmap Density viewmode after enabling Instanced Stereo Rendering in Project Settings > Engine > Rendering > VR Tested in 4.21.2 (CL - 4753647) 4.22.3 (CL - 7053647), ...
Crash when using a Self reference with a Custom Event variable that is using Pass By Reference. The crash only seems to occur if the setup was created in the Player Controller class. This was origi ...
Generating a proxy mesh with imported models and the simplify mesh flag set to true causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7288428), 4.24 (CL ...
When enabling Distance Fields for a project and adjusting the cvars to disable DFAO and set a lower Detail Mode will result in a crash. Using the console commands outlined in the steps will work. ...
colored text+Link to screencast of repro steps: + [Link Removed] -May take some clicking around even between windows -Will not save after this -Does not affect 4.16 ...