Crash Duplicating an empty AtlasRow material node

UE - Rendering - Architecture - Materials - Nov 29, 2023

This isn't a hard crash, but a "verify(...)" from MaterialExpressions.cpp, line 559. ...

Crash trying to convert skeletal mesh to Nanite

UE - Rendering - Graphics Features - Nanite - Mar 6, 2025

In SkeletalRenderNanite.cpp / FDynamicSkelMeshObjectDataNanite::UpdateBonesRemovedByLOD, bone indices are of type FBoneIndexType (defined as uint16 from BoneIndices.h), instead of int32. On line 18 ...