Incorrect conversions values received and using FUnitConversion::Conversion ...
Switching between SM5 and ES31 views in the Editor shows some small variation in landscape heights. ES31 heights are stored in the vertex with some slight lossy compression so subtle variation can ...
Switch on String does not respect the Is Case Sensitive flag and will generate a compile error when there are two pins with the same name but different cases ...
The BTTask_BlueprintBase class has a type in the tooltip for Tick Interval: " /** If any of the Tick functions is implemented, how ofter should they be ticked.Values < 0 mean 'every tick'. */" ...
Issue occurs because there is a legacy code path that forces all interface parameters to be declared as 'const' in function declarations, even if CPF_ConstParm is not set in exported C++ code. This ...
Transform node which transforms vector from mesh particle space to world space in vertex shader always returns 0. In ue4.24, it works fine. This behavior has been changed in CL#12558699. Removing f ...