Description

Switching between SM5 and ES31 views in the Editor shows some small variation in landscape heights.

ES31 heights are stored in the vertex with some slight lossy compression so subtle variation can happen. But the situation regressed in engine release 4.25.

See UDN:

https://udn.unrealengine.com/questions/580656/landscape-differences-between-mobile-and-pc-after.html

Steps to Reproduce

Load the attached small project.

Look at the intersection between the cube actor and the landscape.

Switch between ES31 and SM5 and observe the change.

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Fixed
ComponentTools - Landscape
Affects Versions4.25
Target Fix4.26
Fix Commit13641945
CreatedJun 4, 2020
ResolvedJun 8, 2020
UpdatedJun 9, 2020