delete_all_material_expressions_in_function Doesn't delete all expressions in one go.

UE - Rendering Architecture - Materials - May 24, 2024

UDN: https://udn.unrealengine.com/s/case/500QP000009NxNBYA0/deleteallmaterialexpressionsinfunction-doesnt-delete-all-expressions-in-one-go?fromCase=1 A UDN user is reporting that the delete_all_mat ...

NavMesh debug material color is changed by lighting with high lux values.

UE - AI - Debugging - May 23, 2024

There is a clear difference in color saturation for the nav mesh debug material between when lit by a light with low lux values (6) and when lit with high lux values (1000) and eye adaption is enabl ...

Volumes visible on screen cannot be selected with box selection if "Box Select Occluded Objects" is enabled

UE - Editor - Workflow Systems - May 22, 2024

When using box selection with "Box Select Occluded Objects" enabled, volumes in the box selection zone are not able to be selected. ...

PCGComponent in PCGVolume is called "PCG Component", breaking t3d serialization

UE - World Creation - Procedural Tools - PCG Component - May 21, 2024

From PCGVolume.cpp: PCGComponent = ObjectInitializer.CreateDefaultSubobject<UPCGComponent>(this, TEXT("PCG Component")); The Component name with a space does not support a round trip through FSof ...

Virtual Texture materials don't fully deduplicate generated virtual texture stacks

UE - Rendering Architecture - May 13, 2024

During material compilation we track unique individual virtual texture "stacks" and then create a virtual texture page table for each, along with unique bindings for each page table in the shader co ...

Renaming assets hits an ensure related to circular redirect

UE - CoreTech - UObject - May 10, 2024

You will hit the ensure condition: LogOutputDevice: Error: Ensure condition failed: !SeenPaths.Contains(CurrentPath) in Engine\Source\Runtime\CoreUObject\Private\Misc\RedirectCollector.cpp] [Line ...

Same lightmap textures are listed mutiple times in Lightmaps of WorldSettings

UE - Rendering Architecture - May 8, 2024

Same lightmap textures are listed multiple times in Lightmaps of WorldSettings. It seems that it just showes the same texture mutiple times but there is only one texture. [Image Removed] ...

Unable to input Chinese characters (Microsoft Pinyin) after inputting 34 half-width characters

UE - Editor - UI Systems - Slate - May 2, 2024

If we enter Chinese characters using Microsoft Pinyin after entering 34 or more half-width characters in a text field, they are not reflected in the box. If less than 34 characters are entered, Chin ...

Crash from RDG limit when using Warmup

UE - Niagara - Rendering - Apr 29, 2024

We need to better detect when we need to flush to avoid hitting the RDG limit. There is no test project at the moment, more details can be found here ...