Widgets set to the color FF00FFFF will become gray after compile

UE - Editor - UI Systems - Jun 22, 2016

Widgets set to the color FF00FFFF will become gray after compile ...

Keeping editor unfocused while in PIE leads to memory leak

UE - Foundation - Core - Jun 22, 2016

Keeping editor unfocused while in PIE leads to memory leak, eventually freezing the editor. The editor must be closed through task manager and leaves no crash report or log error. ...

FAES::DecryptData does not decrypt the supplied input.

UE - Foundation - Core - Jun 22, 2016

Something that has been encrypted with the FAES::EncryptData() function does not return to the original input when decrypted with FAES::DecryptData(). ...

Dithered LOD Transition Tooltip within the Material Editor is Misleading

The tooltip states, "Wether the material should support a dithered LOD transition when used with the foliage system." It is my understanding that the foliage system uses LOD dithering by default, a ...

Multiselect scaling doesn't work as expected when rotation is applied

Tools - Jun 22, 2016

It seems like when multi-selecting in the editor, attempting to scale actors doesn't appropriately account for current rotation. ...

Editor crashes when opening several marketplace assets - Assertion failed: !HasAnyFlags

UE - Gameplay - Blueprint - Jun 22, 2016

Editor crashes while attempting to open several marketplace assets. Allar's Generic Shooter Defuse Studios RTS Template JCInventory Frequency: 5/5 Regression (yes) issue (does not) occur in 4.11 ...

Full Scene Importer Blueprint will only set as Movable Components

UE - Editor - Content Pipeline - Import and Export - Jun 22, 2016

When importing a full scene using the Full Scene Importer and having it create a Blueprint actor that will set it's default mobility to static. Even unchecking the Import as Dynamic option will not ...

Media Player Asset not Playing in Packaged Game

Media Framework - Jun 22, 2016

Media asset fails to play in packaged game. There was a bug entered [Link Removed] which is similar, but dealt with standalone play mode as well. The standalone issue seems to have been fixed since ...

Ontextchanged is not fired in mobile device.

UE - Platform - Mobile - Jun 22, 2016

Ontextchanged is not fired in mobile device. Both iOS and Android. ...

HTML5 packaging fails with Github couldn't verify LLVM version

UE - Platform - Mobile - Jun 21, 2016

Packaging code projects on Mac for HTML5 fails. A lot of Could not verify LLVM version warnings appear in the output log.[2016.06.21-22.27.10:488][413]UATHelper: Packaging (HTML5): UnrealBuildTool: ...