Crash diffing an AnimBP with a node deleted from a State Machine Transition

UE - Gameplay - Blueprint - Mar 10, 2017

Error message: Assertion failed: false [Link Removed] [Line: 1123] Looking for node K2Node_AnimGetter_327 but it cannot be found in provided panels Source Context: 1108 } 1109 111 ...

Changing "Coordinate Light Map Index" When "Generate Lightmap UVs" Is Enabled In A Static Mesh Crashes Engine

Tools - Dec 31, 2019

When altering "Coordinate Light Map Index" in a static mesh when "Generate Lightmap UVs" is enabled in LOD 0 the engine will crash or "Coordinate Light Map Index" will be set to 0. A demonstration ...

Crash reimporting a skeletal mesh with less Material IDs than on first import

NOTE: Does not occur in 4.16, entered this to find a fix for licensee to integrate. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out o ...

[CrashReport] UE4Editor_CoreUObject!IncrementalPurgeGarbage() [garbagecollection.cpp:1042]

UE - Editor - UI Systems - Localization - May 31, 2016

This JIRA is being entered as a result of being one of the top crashes in 4.12 Preview 5 In the 4.12.0 release, we currently have a user on the Answerhub who experiences this crash: https://answers ...

Missing UV Clamping or Clear in SunAlphaPS_Mobile

UE - Platform - Mobile - Graphics - Nov 13, 2025

In: void SunAlphaPS_Mobile( float2 InUVs[8] : TEXCOORD0, in FStereoPSInput StereoInput, out HALF_TYPE OutColor : SV_Target0 ) { OutColor =  SunUnBias(SunShaftAndDofTexture.Sample(SunShaftAndDo ...

Invalid array length error launching QAGame onto HTML5

UE - Platform - Mobile - Mar 22, 2017

Firefox 32-bit Version 52.0.1 This error also occurs in MainRangeError: invalid array length[Learn More] 0943e4e3-83fc-4463-accc-9fd15fd7df6c:157:9 processPackageData blob:http://localhost:53501 ...

UE4Editor_SlateCore!TSharedFromThis<SWidget,0>::AsShared() sharedpointer.h:1221

Tools - Apr 18, 2017

This bug report was entered as new crash groups appeared linking to [Link Removed] which was marked as fixed for 4.15.1 and the previous reproduction did not reproduce the issue Error message: Ass ...

Crash when building lighting while in PIE

UE - Graphics Features - Feb 21, 2017

NOTE: This issue is similar to (same callstack) as [Link Removed], however this issue is still occurring in 4.15.0. Error Message: Access violation - code c0000005 (first/second chance not availab ...

When importing an FBX with Combine Meshes = False, one uasset will be created for the collection of assets.

Tools - Feb 4, 2016

When importing a mesh, there is an option to Combine Meshes, which by default is checked. Unchecking this option will bring in the individually named parts contained in the FBX as unique objects in ...

Unexpected behavior when Actor Parenting in the World Outliner of a WP map

UE - World Creation - Worldbuilding Tools - World Partition - Nov 23, 2021

Licensee reports the following in the UDN: There seems to be some other erratic behavior when using parenting in world outliner (i.e. drag and drop one actor on another one in world outliner).Since ...