Directional light triggers 'too many overlapping lights' error in forward shading

UE - Graphics Features - Sep 24, 2019

The underlying reason seems to be that the stationary lights require SM channels for casting shadows  from movable objects and they are assigned channels 0,1,2 by lightmass (or somewhere along the w ...

Rect lights cause visual noise on the light rendered when using raytracing

UE - Graphics Features - Lumen - Nov 12, 2019

Rect lights cause visual noise on the light rendered when using raytracing. It is easier to see when you get rid of all other light sources in the scene. I have attached an example project. This se ...

Using ServerTravel <MapName> command with Seamless travel causes level blueprint logic to not run on client

UE - Networking - Jan 14, 2020

When calling the ServerTravel command when using seamless travel, level blueprint logic is not being run on the client side.  NOTE: Adding a small delay (tested with .2 to 2 seconds) after the "B ...

Color and Opacity animation option does not play for Button component

UE - Editor - UI Systems - Aug 25, 2017

Color and Opacity animation option does not play for Button component, this occurs both in the Widget editor and during play. This issue is not a regression Versions Tested: 4.16.3 - CL: 3561208 - ...

On mobile devices, Audio that is trigger with a TriggerBox are playing from the beginning of the Audio Clip and not from the selected time

UE - Platform - Mobile - Jan 13, 2015

If you have a trigger box trigger an ambient audio clip when you enter the box, the audio clip will always play from the beginning even if you have the Start time starting later in the audio clip. ...

The option to add a component to an Actor Blueprint from inside a child Actor Component BP isn't available

UE - Gameplay - Dec 16, 2015

The option to add a component to an Actor Blueprint from inside a child Actor Component BP isn't available. Using Get Owner inside the Actor Component's Event Graph and then casting to the owning Ac ...

After upgrading to 4.7 from 4.6, one of the Blueprints in this user's project will not save its Replicates setting

UE - Gameplay - Blueprint - Mar 4, 2015

One of the Child Blueprints in this user's project will not save its Replicates setting. The Blueprint (apa_room01) is a child of MasterRoom, which has Replicates enabled. When apa_room01 is first o ...

FSkeletalMeshRenderData::Cache doesn't store and restore versions

UE - Anim - Rigging - Aug 18, 2022

A licensee was trying to extend the FSkelMeshSection, FSkelMeshRenderSection and USkeletalMesh serialisers with their licensee version number and found that the FSkeletalMeshRenderData::Cache functi ...

Non-Power of 2 images are not rendering on iOS devices

UE - Platform - Mobile - Feb 2, 2015

If you create a UMG with an image in the Umg that is not a power of 2, The image will not appear on an iOS device. Tested this on a Android device (Nexus 5 with ETC1 and ATC. PVRTC will not allow t ...

Package game and standalone game crashing (possibly related to UE-6766)

UE - Gameplay - Dec 23, 2014

Crashes in UGameplayStatics::GetPlayerController, probably because World is NULL. When you package this vehicle game setup or play in standalone, the game will crash. 4.6.1 release crash (Standalo ...