Please check the attached file. https://udn.unrealengine.com/questions/417308/hlod-%E3%82%92%E4%BD%9C%E6%88%90%E3%81%99%E3%82%8B%E3%81%9F%E3%82%81%E3%81%AE%E5%88%A5%E3%83%AC%E3%83%98%E3%83%AB%E3% ...
This is not a regression. Tested in //UE4/Release-4.27 CL18319896. The crash occurred. Crash occurs while replacing a Widget Component with a user created Text Block blueprint. ...
ResolveName will replace the subobject delimiter (colon) with two periods. This increases the length of the string, and can cause asserts due to the string exceeding NAME_SIZE even when the name was ...
REGRESSION: Yes, does not occur in 4.17.2 Ensure occurs when undoing the splitting of a pin. ...
The engine crashes when trying to initialize a native UserWidget within another widget. This happens because UUserWidget::GetSlotNames gets called before the widget tree is initialized, and we don't ...
Within the project attached, the Sequence Director can not be opened for the Level Sequence "SkateReel Sequencer Crash." The user reports being able to open the Sequence Director prior to copying an ...
Generated from CrashReporter Similar to [Link Removed] but in UE4Editor-AnimationBlueprintEditor ...
When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...
Editor crashes when a widget's tick contains a breakpoint at a print string node. Based on 4.16 warning message, this appears to be caused by the text attempting to draw when no draw buffer is avai ...