If you add a cluster to another level to create HLOD and open a hierarchical outliner at the original level, the original level crashes.

UE - World Creation - Worldbuilding Tools - HLOD - Feb 28, 2018

Please check the attached file. https://udn.unrealengine.com/questions/417308/hlod-%E3%82%92%E4%BD%9C%E6%88%90%E3%81%99%E3%82%8B%E3%81%9F%E3%82%81%E3%81%AE%E5%88%A5%E3%83%AC%E3%83%98%E3%83%AB%E3% ...

Crash occurs while replacing a Widget Component with a user created Text Block

UE - Editor - UI Systems - UMG - Aug 18, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL18319896. The crash occurred. Crash occurs while replacing a Widget Component with a user created Text Block blueprint. ...

Subobject delimiter replacement in ResolveName can cause previously valid strings to exceed NAME_SIZE

UE - CoreTech - UObject - Nov 8, 2021

ResolveName will replace the subobject delimiter (colon) with two periods. This increases the length of the string, and can cause asserts due to the string exceeding NAME_SIZE even when the name was ...

Ensure undoing pin split - Found K2Node_CallFunction_429 ('K2Node_CallFunction') that does not belong to EventGraph.

UE - Gameplay - Blueprint Editor - Sep 15, 2017

REGRESSION: Yes, does not occur in 4.17.2 Ensure occurs when undoing the splitting of a pin. ...

Crash when placing a native UserWidget in a panel within another UserWidget

UE - Editor - UI Systems - Oct 7, 2019

The engine crashes when trying to initialize a native UserWidget within another widget. This happens because UUserWidget::GetSlotNames gets called before the widget tree is initialized, and we don't ...

Crash when resetting asset import data in static mesh editor

UE - Editor - Content Pipeline - Import and Export - Nov 29, 2019

Crash on opening Sequence Director for Level Sequence

UE - Gameplay - Blueprint - Oct 15, 2020

Within the project attached, the Sequence Director can not be opened for the Level Sequence "SkateReel Sequencer Crash." The user reports being able to open the Sequence Director prior to copying an ...

[CrashReport] UE4Editor-AnimationBlueprintEditor!FAnimGraphConnectionDrawingPolicy::BuildExecutionRoadmap() [AnimGraphConnectionDrawingPolicy.cpp:27]

OLD - Anim - Jul 17, 2019

Generated from CrashReporter Similar to [Link Removed] but in UE4Editor-AnimationBlueprintEditor ...

Engine crashes when trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph

UE - Gameplay - Sep 27, 2019

When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...

Editor crash when a Breakpoint is added to a Widget's Tick function

UE - Editor - UI Systems - Aug 18, 2017

Editor crashes when a widget's tick contains a breakpoint at a print string node. Based on 4.16 warning message, this appears to be caused by the text attempting to draw when no draw buffer is avai ...