Crash occurs after setting Small Font to a Font then launching in Stand Alone as the Client

UE - Editor - UI Systems - Slate - Jan 19, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Crash occurs after setting Small Font to a Font in the Project Setting then launching in Stand Alone as the Client. ...

Crash when jumping to location of referenced missing asset in a blueprint from Message Log window

Tools - Aug 29, 2016

I created a static mesh blueprint and set the mesh asset to a mesh in my project. Then I closed the project, deleted the mesh .uasset, reopened the project. When opening the blueprint, there are w ...

Crash editing Transition Logic after deleting State and Transition in State Machine

UE - Anim - Runtime - Anim Blueprints - Sep 8, 2020

Attempting to click on a node in a Transition Logic that has been opened in a new tab will cause a crash when the correlating State node and it's transition have been deleted from the State Machine. ...

Enabling Merge GC Clusters and Blueprint Clustering causes a packaged Window project to crash

UE - Foundation - Core - Cooker - Jan 3, 2019

Enabling the check boxes for Merge GC Clusters and Blueprint Clustering causes packaged Windows projects to crash on startup. The log and dump files regarding this crash have been attached to this t ...

Crash sometimes occurs when enabling the Gravity tool on part of a Sketchfab object.

TM - Tools - May 4, 2024

Current state Triggering Gravity on element from Sketchfab object's tree, may result in crash. For 100% reproduction rate, download 'Rank 3 Police Unit' object and apply Gravity to its element 'Rank ...

Crash when changing multiple Landscape Blend Layer nodes from Weight blend to Height blend

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2017

A crash occurs when setting the Blend Type for multiple Landscape Layer Blend nodes from Weight Blend to Height Blend. ...

'Render static' flag crashes editor in OpenGL ES3.1 shader complexity view mode

UE - Platform - Mobile - Mar 19, 2020

https://udn.unrealengine.com/questions/563316/render-static-flag-crashes-editor-in-opengl-es31-s.html ...

[AI] Editor crash when moving BT nodes if the BB has a BlackboardKeyType_Object with a null BaseClass

UE - AI - BehaviorTree - Feb 28, 2023

The editor crashes if a BT is changed while its Blackboard has an Object type key with its BaseClass set to None (null). There is no warning or log alerting the user that setting the BaseClass to No ...

Editor crashes when attempting to open a new level from a level that has an external curve in a timeline within the level blueprint

UE - Gameplay - Blueprint - Oct 27, 2014

The editor crashes when a user imports a float curve into a timeline within the level blueprint then attempts to open another level. ...

In UInstancedStaticMeshComponent, when some instances have near-zero scale, removing instances crashes the engine

UE - Rendering Architecture - Oct 19, 2023

Class "UInstancedStaticMeshComponent" deliberately leaves null pointers in the "InstanceBodies" array of FBodyInstances. This can be seen in methods such as: [Engine\Source\Runtime\Engine\Private\I ...