NavLinks are failing to work due to UNavLinkCustomComponent::OnRegister being called before the creation of the UNavigationSystem. This results in the NavLinkUserID remaining 0 and the link never tr ...
See UDN thread, which includes suggested fix. https://udn.unrealengine.com/questions/267677/attachactortocomponent-scale-issue-with-scaled-com.html ...
A crash is occurring when attempting to slice a procedural mesh that has the Create Other Half option enabled. Found in 4.13.0. Reproduced in Main CL 312 ...
The issue was originally noticed between 4.15.1 and 4.16 Preview, but now appears to have regressed between 4.15.1 and 4.15.2. ...
The issue was originally noticed between 4.15.1 and 4.16 Preview, but now appears to have regressed between 4.15.1 and 4.15.2. ...
When a character is spawned from a template of an existing character instance, the existing instance loses the ability to read any input. This was discovered when testing the crash fix for [Link Re ...
When a blueprint function library function has input variables, the input pin cannot be converted to a variable / local variable. Regression: No - same behavior occurs in 4.16.3 ...
This issue did not occur on Windows at the same CL. This was originally being tracked by [Link Removed] but after initially testing the fix for that JIRA, this particular issue persisted and it was ...
Android Volume input events have stopped triggering in 4.20 Tested on Pixel XL (8.0) Also occurring in Main at CL 4309299 ...
Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...