Crash when changing multiple Landscape Blend Layer nodes from Weight blend to Height blend

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2017

A crash occurs when setting the Blend Type for multiple Landscape Layer Blend nodes from Weight Blend to Height Blend. ...

'Render static' flag crashes editor in OpenGL ES3.1 shader complexity view mode

UE - Platform - Mobile - Mar 19, 2020

https://udn.unrealengine.com/questions/563316/render-static-flag-crashes-editor-in-opengl-es31-s.html ...

[AI] Editor crash when moving BT nodes if the BB has a BlackboardKeyType_Object with a null BaseClass

UE - AI - BehaviorTree - Feb 28, 2023

The editor crashes if a BT is changed while its Blackboard has an Object type key with its BaseClass set to None (null). There is no warning or log alerting the user that setting the BaseClass to No ...

Editor crashes when attempting to open a new level from a level that has an external curve in a timeline within the level blueprint

UE - Gameplay - Blueprint - Oct 27, 2014

The editor crashes when a user imports a float curve into a timeline within the level blueprint then attempts to open another level. ...

In UInstancedStaticMeshComponent, when some instances have near-zero scale, removing instances crashes the engine

UE - Rendering Architecture - Oct 19, 2023

Class "UInstancedStaticMeshComponent" deliberately leaves null pointers in the "InstanceBodies" array of FBodyInstances. This can be seen in methods such as: [Engine\Source\Runtime\Engine\Private\I ...

UMG Editor Will Compile Incorrect Node And Crash When Called During Runtime

UE - Editor - UI Systems - Dec 26, 2019

The UMG editor will compile as if the blueprints is valid if you make "Get Text" node from a TextBlock variable, delete it and create a EditableText variable with the same name. When running a scene ...

Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument

UE - Anim - Sequencer - Jul 5, 2016

Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument. Occurs in 4.12 and 4.13 in both Matinee and Sequencer Error message: Assertion failed: SizeX > 0 && S ...

Passing a delegate as part of the parameter list for a second delegate causes UHT to crash on compile.

UE - Foundation - Core - Mar 22, 2016

When declaring a delegate that takes another delegate as the variable type for one of its parameters, UHT will crash when attempting to compile the code. ...

Crash when enabling Display Device Model setting for Motion controller component when no VR device is setup

UE - Platform - XR - Jan 19, 2018

Enabling Display Device Model in a motion controller with no VR device setup will cause the editor to crash ...

Editor Crashes when Isolating a Material Element on Skeletal Meshes with Ray Tracing Enabled

UE - Graphics Features - Lumen - Jul 3, 2019

With ray tracing turned on, clicking on the isolate material option next to a material slot on a skeletal mesh with more than one material slot, causes the editor to crash. Found in 4.22 CL# 7053647 ...