Editor crashes when building a level containing landscape if Preview Rendering settings are set to Default High End Mobile. This is a regression. This is working on 4.16 3-3561208 This is not wor ...
When a class contains a FRuntimeFloatCurve variable, compiling a blueprint of the class causes the editor to crash once a key has been added to the curve and selected Regression: Yes, the provided ...
When an animation is currently blending out due to automatic blend out or GameplayLogic, further StopMontage with specific BlendOut will not update the time to blend out of the current blending out ...
Crash occurs when the user changes a variable in the animation blueprint, and then undo's the change. Note that this occurs with any variable being used, but the callstack will be some what differe ...
Similar issues have already been reported here for iOS [https://udn.unrealengine.com/s/question/0D52L00004vJelTSAS/crash-ios-in-flandscaperendersystemcomputesectionperviewparameters] and here [https ...
This is a common engine crash that has occurred since at least 4.16. Users have not provided any useful descriptions of their actions when the crash occurred. The callstack shares some similaritie ...
User reported: when playing an AnimMontage via GameplayAbility with the PlayMontageAndWait ability task that has a custom value for AnimRootMotionTranslationScale, (dedicated) servers can apply an i ...
If you import a static mesh with no setup lightmap and uncheck the option for Generate lightmap UV so that only the UV Channel 0 is present. When you use the Merge Actor tool with a single one of th ...
Request from Licensee: When launch Launching in the editor, it seems that asset registries of platforms other than those specified in Launch are also generated. LogAssetRegistryGenerator: Startin ...
Create ActorBP has StaticMesh is not assigned to HierarchicalInstancedStaticMeshComponent. Place this actor on the level, and bind the StaticMesh from the Detail tab and add the appropriate Instance ...