Replicated Movement doesn't replicate itself to all clients on Dedicated Server

UE - Simulation - Physics - Jul 31, 2018

This is a regression from 4.19.2 (CL-4033788). The pawns aren't replicating their own movement on their clients, but they are replicating on the clients of other pawns. This was reported and teste ...

There's no motion blur on streaming GeometryCache

UE - Editor - Content Pipeline - Datasmith - Sep 28, 2021

UDN customer mentioned: "there looks to be support for motion vectors as exported from DCC apps (for rare cases like fluid sim), but regular in-engine motion vector calculation for regular motion bl ...

AI characters with Navigation Invokers that are spawned during Play do not generate a nav mesh around them if Runtime Generation is set to Dynamic Modifiers Only

UE - AI - Sep 17, 2015

With Generate Navigation Only Around Navigation Invokers enabled and Runtime Generation set to Dynamic Modifiers Only, AI characters with Navigation Invokers do not generate a nav mesh around them i ...

DAE Import - Missing geometry in imported .dae model from Cabinet Vision

TM - Interoperability - Mar 27, 2025

Reported in SF [Link Removed] Client created a ,dae file in Cabinet Vision. When imported into TM, geometry will be missing, such as the walls and parts of the cabinets. Tested and occurs in TM 20 ...

Apex Cloth disappears when Setting Custom Time Dilation to Zero

UE - Simulation - Physics - Character - Aug 24, 2016

Apex Cloth assets disappear if you set the Custom Time Dilation to 0.0. You can workaround the issue by setting the Custom Time Dilation to 1.0, and then use the 'Force Cloth Next Update Teleport a ...

SpeedTree assets cannot be imported via Python automated import

UE - Editor - Content Pipeline - Import and Export - May 7, 2020

Licensee reports via UDN that automated import via Python of SpeedTree assets does not work The issue is that USpeedTreeImportFactory::FactoryCreateBinary() tries to generate a UI dialog, which is ...

EditCondition specific does not prevent values from being changed.

Tools - Mar 9, 2017

1) Using the Meta specifier EditCondition will gray out the property box so that it cannot be clicked, but using tab from another property box will place the cursor inside the grayed out box. 2) V ...

Make Lidar Point Cloud Point Node has had the Location input change from a Vector to a Vector 3f

UE - Gameplay - Oct 12, 2022

Tested in: //UE4/Release-4.27 CL 18319896 Input pin was of type Vector //UE5/Release-5.0 CL 20979098 Input pin was of type Vector 3f //UE5/Release-5.1 CL 22346211 Input pin was of type Vector 3f Th ...

Netshowcorrections not showing corrections

UE - Gameplay - Player Movement - Feb 27, 2020

Very few net corrections are displayed when using p.NetShowCorrections. Note: The attached image shows the results using the same settings in 4.22.3 Tested in: 4.22.3 CL#7053642, 4.23.1 CL#96314 ...

Custom Stencil Buffer Visualization Doesn't Render Custom Stencil Depth

UE - Graphics Features - Feb 6, 2020

The Buffer Visualization (Custom Stencil ) doesn't render assets that have "Render CustomDepth Pass" enabled. Found in 4.24.2 CL#10758860 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11223911 ...