VectorParameter UI display in the Layer Parameters Panel of MIC editor issue

UE - Rendering Architecture - Materials - Aug 22, 2023

Channel Mask Parameter UI display discrepancy

UE - Rendering Architecture - Materials - Aug 22, 2023

Raw Input plugin fails to process some negative values

UE - Gameplay - Input - Aug 22, 2023

Came from a UDN: [Link Removed] Proposed fix is to change `FRawInputWindows::ParseInputData` to use this logic instead: ``` ... USHORT BitSize = ValueCapsBuffer[iValue].BitSize; LONG SizeMask ...

.natvis for external modules is not supported

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 22, 2023

Currently UBT supports linking in .natvis files when modules are compiled, this should be extended to pull in .natvis files from External modules that are linked into a module. Instead of scanning ...

No deprecation message with component bound event nodes

UE - Gameplay - Blueprint Editor - Aug 21, 2023

It appears that only custom event nodes support a deprecation message. In fact, we need all nodes that use delegates in some fashion to support a custom deprecation message. Both UK2Node_ActorBoundE ...

[AI] ZoneShapeComponent does not allow for setting lane profile per point when it is added to a BP

UE - AI - Aug 21, 2023

Adding a ZoneShapeComponent to an Actor BP does not behave as expected. You cannot use the shape as a polygon with per point lane profiles like what is needed for an intersection. When attempting to ...

Ensure occurs while duplicating world partitioned level by WorldPartitionRenameDuplicateBuilder commandlet

UE - World Creation - Worldbuilding Tools - World Partition - Aug 21, 2023

The level seems to have been successfully copied. ...

ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates : Should set proper referencer domain when ContentBundle is active

UE - World Creation - Worldbuilding Tools - World Partition - Aug 21, 2023

ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates sets the World as the ReferencingAsset when we should probably set the GameDataAsset for the current active ContentBundle if there is any ...

Spawnable Level Instance via Sequencer in WP map

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 21, 2023

ULevelInstanceSubsystem::OnActorDeleted: check(!IsEditingLevelInstanceDirty(LevelInstance) && !HasDirtyChildrenLevelInstances(LevelInstance)); ...