Static lighting isn't bouncing when using Layered Materials

UE - Graphics Features - Lumen - Aug 13, 2020

Static lighting will not bounce on the ceiling when using a Layered Material. The Material Attributes Layers node is used which doesn't appear in 4.24.3 so this isn't a regression. This was report ...

The Nativize Blueprint Assets option causes C++ collision components to ignore their extents set in a blueprint

UE - Gameplay - Blueprint Runtime - Jan 11, 2017

Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the ext ...

Japanese language input keys/Menu key zoom out graph view

UE - Editor - UI Systems - Localization - Oct 31, 2017

When using a Japanese keyboard, using Japanese language input special key(halfwidth/fullwidth/kanji key) zooms out graph view in BP editor and Material editor. It seems the menu key makes the editor ...

Image appears blank when using Export Render Target on Android

UE - Platform - Mobile - Sep 25, 2019

When using the node Export Render Target it appears that the image produces does not display as expected and appears blank when used on Android ...

Setting scale to 0 in any direction breaks overlap events

UE - Simulation - Physics - May 26, 2015

When the scale of an actor is set to 0 in either X, Y or Z any overlap events will fail to trigger overlap events. ...

Linux Slate Dialogs tga files do not have an image icon

UE - Platform - Linux - Jan 8, 2016

TGA files do not have an image icon like the JPG files do in the Slate Dialogs in Linux. ...

Crash While Compiling Blueprint in FBlueprintEditorUtils::RefreshExternalBlueprintDependencyNodes()

UE - Gameplay - Blueprint - Jun 7, 2016

Having an actor blueprint (A) that contains an array variable of references to another actor (B) that is connected to a Length node and a Vector array that is connected to a ForEachLoop causes bluep ...

Exposure Metering Mode "Auto Exposure Basic" Disables Histogram Min/Max Control

UE - Graphics Features - Oct 11, 2018

Auto Exposure Basic disables histogram min/max controls. Working as expected in 4.19 CL# 4033788 and 4.20 CL# 4369336 Found in 4.21 Preview 1 CL# 4435822 and 4.22 CL# 4448303 This is a regression ...

Setting KeepState as default in LevelSequences makes Sequencer blend animations not as expected

UE - Anim - Sequencer - Nov 27, 2018

Setting "Keep State" for an animation in sequencer makes the sequence behave differently in Sequencer and in Play Mode. The animations appear to be blending together instead of having normal transit ...

Compile error when opening a project on child blueprint calling parent blueprint event

UE - Gameplay - Blueprint - Sep 8, 2015

child blueprints calling functions from parent blueprints generate compile errors upon opening project and pressing compile within the child blueprint. Workaround: Open parent blueprint and comp ...