Simple HUD in Topdown template will have rendering errors if played in Immersive mode (F11). It will cause a white flickering line on the left and top of the window that will start to blur as the p ...
The click for mouse control button overlaps the upper left corner making it hard to click buttons in the upper left corner when using PIE. The button to give mouse control take priority. ...
Crash Report [Link Removed] Bugg 38910 After updating project from 4.6.1 to 4.7, user experiences unexplained crash when playing in editor. *In addtion to the crash report, the user provides a lot ...
Upgrading a code project created in a binary Engine version to an Engine built from source code results in the solution configuration and solution platform in Visual Studio being set to Debug and Wi ...
When adding code to a project, class names cannot be used if they contain a portion of the project's names and the type of class of the parent. Message says that the name is already used by another ...
Seems like the task node result is wrong if AI is already at location. If so then it's a pretty serious issue. Needs to be investigated. ...
When debugging a project through Visual Studio, if an actor with an Input Component is selected in the World Outliner a breakpoint will trigger in VS when attempting to select/mousing over any compo ...
In ACharacter::StopAnimMontage(), the call to AnimInstance->Montage_Stop() does not include the parameter identifying which montage needs to stop. It appears that this results in all active AnimMont ...
UPDATE: 2/23/2015 Crash is limited to 4.6.1, does not occur in 4.7 Preview 8 or later builds (CL#2448202). ========================================================== Editor crashes if an event is ...
Adding a custom component to a Blueprint and then deleting the code class defining that custom component from the project will crash the Editor any time you try to open a Blueprint containing that c ...