When duplicating an actor that has foliage placed on it (i.e. the table in the basic level with starter content), the editor will crash. Found in 4.11 Preview 7. Reproduced in Main CL 2894512 Thi ...
Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...
Copy/pasting scene components between blueprints loses: 1. The component name. 2. The parent/child hierarchy. It keeps the offsets, which is helpful. [image: Inline image 1] ...
User's blueprints disappear from level during editing with no warnings, errors, messages, or additional information. They return to visible if they are moved into a new sublevel and appear during PI ...
The title text for the editor's splash screen displays the text 'EDITOR' in a small font that is not bold. I do not see this issue on Windows. REGRESSION: Yes Worked: 2824270 Broken: 2891838 ...
Mouse position lags behind cursor in editor if framerate drops. This can be especially problematic for individuals who quickly select assets as the mouse position may lag behind the cursor location ...
Using a custom #define as the coniditon for an #if / #endif that encapsulates a UFUNCTION that is marked as BlueprintCallable will prevent it from being visible in blueprints despite the #if resolvi ...
When an array is used to declare actor components, the component elements that make up the array cannot be edited inside blueprints. ...
It appears that if a slate widget becomes disabled, the MouseUp events won't fire. As a side effect, a mouse capture will not be released if something causes the button to become disabled before the ...
When trying to Save a Project after Adding an "InstancedStaticMeshComponent" to A Static Mesh Actor Blueprint, user experiences an Error Message: “…Graph is linked to private object(s) in an extern ...