Navigation does not work in sub-levels. If the Nav Mesh Bounds Volume in a sub level is not touching a Nav Mesh Bounds Volume in the Persistent Level, it will not appear or function during Play. It ...
While verifying a bug for 4.15 UE-39952 , I tried to repro in 4.14.2 and the editor crashed while attempting to import the attached FBX In 4.15, the Editor does NOT crash a window pops up stating t ...
Changing the engine quality settings to low or medium will cause the editor to crash This was tested in 4.24.3 @ CL 11590231 and doesn't occur, so this is marked as a regression. Mac Environme ...
"FVoiceSerializeHelper doesn't add references to AudioComponent instances" ShooterGame crashes when following the repro steps provided by the licensee, listed below and on the UDN post. Crash image ...
When creating an Editor Utility Blueprint derived from "Asset Action Utility", UE allows the user to override function "IsActionForBlueprints". When it returns true, the "Supported Classes" setting ...
One of the users described this issue as below. "At seemingly random times while working in the material graph, some action will cause a hitch or freeze, and quickly after the engine will crash, an ...
Found while messing around with a revamp of some of the Audio Stream cache tests. The map in this test is a WIP as I'm still just trying stuff out, but hit this assert 5/5 times.Assertion failed: Fo ...
When using the new option "Allow Level Edits Only" there is a drastic frame rate drop while playing the sequencer. This frame rate drops when only using this option. Versions Tested: 4.16.3 - CL: 3 ...
1) Using the Meta specifier EditCondition will gray out the property box so that it cannot be clicked, but using tab from another property box will place the cursor inside the grayed out box. 2) V ...
This is not a regression as it occurs in 4.14.3. Also this did not occur in a source build of UFE from Github. Excerpt from the logs:UE4Editor-Cmd: [2017.02.07-18.58.10:328][ 0]LogCook:Display: ...