Ensure in AR Template on Android

UE - Platform - XR - Jan 5, 2023

Regression: Tested in UE5/Release-5.0, this issue did not occur so it is a regression. ...

Groom renders black through Single Water Layer materials

UE - Graphics Features - Jan 9, 2023

Regression: Tested in UE5/Release-5.0, this issue occurs so this is not a regression ...

Data Layers Outliner does not remember selections on editor restart

UE - World Creation - Worldbuilding Tools - World Partition - Jan 9, 2023

Regression: Tested in UE5/Release-5.0, this issue occurs so this is not a regression. ...

Converting a light to Spawnable removes it from Light Mixer

UE - Anim - Sequencer - Jun 5, 2023

This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...

Windows SDKs not recognized for HoloLens Development

UE - Platform - XR - Jun 5, 2023

This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...

QAGame Crashes on launch on iphone 6 (iOS 8)

UE - Platform - Mobile - Jan 16, 2017

this crash was encountered during the mobile compat for 4.15. So far, just this device has been affected. ...

[CrashReport] Assertion failed - FAssetEditorManager::OpenEditorForAsset()

UE - Anim - Sequencer - Jul 20, 2017

This is a common crash affecting users in 4.16. Unfortunately they have not provided any additional information ...

Folder Renaming is not Case Sensitive

UE - Editor - Content Pipeline - Content Browser - Mar 28, 2018

Renaming folders is not case-sensitive Previously fixed in 4.12, re-appeared ...

Game start slowing down when there are more than 10 sprites in the level

UE - Gameplay - Paper2D - Apr 10, 2018

Sprites seem to be drastically affecting FPS in 4.19 projects on Mac devices. ...

Normal of Skeletal Mesh is incorrect when Recompute Tangent is used when Skincache is enabled

UE - Graphics Features - Aug 12, 2020

This issue occurs in Skeletal Mesh depending on the model when Skincache is enabled and affects the rendering. ...