Cannot navigate through options in combo box with the default navigation. This appears to be a regression. Working as expected in 4.15.3 No longer working as expected in 4.16 ...
I didn't check with the debugger, but I suspect this is caused by: void UMoviePipelineExecutorJob::OnDuplicated_Implementation() { UserData = FString(); When the queue is loaded, each job is dupl ...
If the user scales multiple child components and tries to move them it causes exaggerated movement. ...
A HISMC (Hierarchical Instanced Static Mesh Component) created dynamically through blueprints has its simulation reset by the Wind Directional Source. "The HISMC needs to get spawned from an Actor ...
When focus changes an IE_Released event occurs for the W key (your character stops moving) due to UGameViewportClient::LostFocus calling APlayerController::FlushPressedKeys. Because of the R key pre ...
Selected option in combo box is not always fully in view. In the example the selected option (highlighted in yellow) can end up almost completely out of view when navigating through the options of t ...
If the user uses a scroll box and then get the offset of the scroll box it will read correctly until the user uses the mouse wheel to scroll down. The scroll offset will then read lower than the act ...
Selected option does not scroll into view when opening a combo box for the first time. It will only scroll into view if the combo box is clicked more than once (a 2nd, 3rd, ect...) ...
Disabling a shot from scripting will not affect evaluation of the sequence. ...