Also, from 4.23 onwards, if you move the mesh back and forth, the order of the translucent sort will be switched. ...
Velocities are not being cleared when physics simulation set to false. ...
This happens because the Collections module isn't loaded when the FFrontendFilter_TextFilterExpressionContext instance is created: , CollectionManager(FCollectionManagerModule::IsModuleAvailable() ...
Users on the forums are hitting a crash on their initial launch of the engine into dx12. There is currently a workaround to load into the project with dx11 first, compile shaders, then youre fine to ...
When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows. Attached images provided by user. Found in 4.19 CL# ...
Actor foliage does not respect the "foliage.CullDistanceScale" console variable. This was brought up in a UDN: [Link Removed] ...
Motion Controller component attachments lag behind parent. Not happening on Oculus Rift Workaround: Set "Disable Low Latency Update" on your Motion Controller Components to 'true' User Sub ...
The vertex interpolate node doesn't work with lightmass. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4258917 ...
Regression in Draw Material to Render Target functionality. Enabling Mobile HDR is a workaround. Android tested with Note 4 Unable to verify Main CL 6395234 (Crash on Phone) No repro on iOS mo ...
When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...