Description

When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows.

Attached images provided by user.

Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4275031

Steps to Reproduce
  1. Open the attached project
  2. Observe the particle system in the shadow

Results:
The particle system is affected by the stationary light causing hard shadows

Expected:
It would look the same as deferred

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62845 in the post.

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By Design
ComponentUE - Graphics Features
Affects Versions4.194.204.21
Target Fix4.24
CreatedAug 13, 2018
ResolvedOct 4, 2019
UpdatedNov 26, 2019