Root motion can accumulate in some cases and then apply a huge force when it ends. See https://udn.unrealengine.com/questions/411340/root-motion-accumulated-while-unused.html ...
Related UDNs:https://answers.unrealengine.com/questions/597988/vertex-snapping-static-meshes-to-one-another.html (2017) [Link Removed] (2015) ...
Lighting channels for skylights would help for streaming levels that include both outdoor and indoor environments. https://forums.unrealengine.com/development-discussion/rendering/78203-lighting-ch ...
If an ActorComponent contains a UObject property of a type that is DefaultToInstanced, any time a Blueprint of a class containing that ActorComponent is compiled the UObject value is reset to None. ...
Particle Systems spawned via a blueprint are not generating collision. The same system will generate collision if placed directly in level. Also reported: https://answers.unrealengine.com/questio ...
LuaScriptCodeGenerator.cpp line 82 (https://github.com/EpicGames/UnrealEngine/blob/4.11/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/LuaScriptCodeGenerator.cpp#L82) sets a FStrin ...
If a phsyics actor set to start awake is placed at the top of a trigger box, it will remain at rest. Regression? (No), issue (does) occur on 4.10.4 ...
The missing API prevent clients to do good scripted import pipeline tools. there is two UDN thread that can be solve by this JIRA https://udn.unrealengine.com/questions/566538/how-to-add-a-custom- ...
When using the mouse wheel to zoom the Designer view, the behavior is not intuitive. (ZoomLogicDesigner.gif) in the Designer view, place the mouse near the top left corner. Use the mouse wheel to ...
When using screen aligned UVs they don't seem to account for letterboxing. When the aspect ratio is changed the UVs scale based off the top left of the window or screen and not the viewable area. ...