Material Parameter Collection Values not Updating if "Run Deadicated Server" is Checked Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, and 4.24 CL# ...
Characters can become stuck and unable to move as they slide against very steep capsule collision. This seems to be caused as a result of ProcessLanded begin called within UCharacterMovementComponen ...
Deleting a dynamic component on an actor that's currently net dormant doesn't replicate the deletion to clients, even if FlushNetDormancy is called. This is inconsistent with adding components, whic ...
UPaperGroupedSpriteComponent does not properly update its physics data at runtime, due to relying on the inherited UPrimitiveComponent functions that do not handle its multiple FBodyInstances. ...
Motion Blur is applied incorrectly in a SceneCapture2D set to orthographic perspective. Works as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 CL# 7208101, and 4.24 CL# 7223946 Thi ...
With ray tracing turned on, clicking on the isolate material option next to a material slot on a skeletal mesh with more than one material slot, causes the editor to crash. Found in 4.22 CL# 7053647 ...
When you have a non-inlined ufunction, UHT fails to parse the restrict keyword in its parameter list. Note: The following compiles (notice that the only change is the use of the FORCEINLINE keywo ...
The Editor will crash when rendering a sequence at 7680x7680 with dx12 and ray tracing enabled. Found in 4.22 CL# 7053642, 4.23 CL# 7208101, 4.24 CL# 7210422 ...
In the attached example, the third person mannequin character's BeginPlay() runs an Ability_Task which starts an animation montage. In the task it is specified that the blend out time (BlendOutTime ...
Compiling Child Blueprint and editing child component's class value, results in parent component's value being changed under certain compile conditions. "This is because they're now pointing to t ...