The Editor will crash when rendering a sequence at 7680x7680 with dx12 and ray tracing enabled.
Found in 4.22 CL# 7053642, 4.23 CL# 7208101, 4.24 CL# 7210422
Results:
Crash
Expected:
No crash
Note:
The video driver crashes with no callstack in 4.22 but in 4.23 and 4.24 I get a specific callstack.
Assertion failed: PSO [File:D:/JeremyMain/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12PipelineState.cpp] [Line: 672] UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [d:\jeremymain\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] UE4Editor_Core!FOutputDevice::LogfImpl() [d:\jeremymain\engine\source\runtime\core\private\misc\outputdevice.cpp:71] UE4Editor_Core!AssertFailedImplV() [d:\jeremymain\engine\source\runtime\core\private\misc\assertionmacros.cpp:101] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [d:\jeremymain\engine\source\runtime\core\private\misc\assertionmacros.cpp:445] UE4Editor_D3D12RHI!CreatePipelineStateFromStream() [d:\jeremymain\engine\source\runtime\d3d12rhi\private\windows\windowsd3d12pipelinestate.cpp:672] UE4Editor_D3D12RHI!CreatePipelineStateWrapper<ComputePipelineCreationArgs_POD>() [d:\jeremymain\engine\source\runtime\d3d12rhi\private\windows\windowsd3d12pipelinestate.cpp:705] UE4Editor_D3D12RHI!FD3D12PipelineStateCache::OnPSOCreated() [d:\jeremymain\engine\source\runtime\d3d12rhi\private\windows\windowsd3d12pipelinestate.cpp:133] UE4Editor_D3D12RHI!FD3D12PipelineStateCacheBase::AddToLowLevelCache() [d:\jeremymain\engine\source\runtime\d3d12rhi\private\d3d12pipelinestate.cpp:567] UE4Editor_D3D12RHI!FD3D12PipelineStateCacheBase::CreateAndAdd() [d:\jeremymain\engine\source\runtime\d3d12rhi\private\d3d12pipelinestate.cpp:709] UE4Editor_D3D12RHI!FD3D12DynamicRHI::RHICreateComputePipelineState() [d:\jeremymain\engine\source\runtime\d3d12rhi\private\d3d12state.cpp:525] UE4Editor_D3D12RHI!FD3D12CommandContext::RHISetComputeShader() [d:\jeremymain\engine\source\runtime\d3d12rhi\private\d3d12commands.cpp:132] UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\jeremymain\engine\source\runtime\rhi\private\rhicommandlist.cpp:328] UE4Editor_RHI!FExecuteRHIThreadTask::DoTask() [d:\jeremymain\engine\source\runtime\rhi\private\rhicommandlist.cpp:387] UE4Editor_RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [d:\jeremymain\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\jeremymain\engine\source\runtime\core\private\async\taskgraph.cpp:686] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\jeremymain\engine\source\runtime\core\private\async\taskgraph.cpp:583] UE4Editor_RenderCore!FRHIThread::Run() [d:\jeremymain\engine\source\runtime\rendercore\private\renderingthread.cpp:289] UE4Editor_Core!FRunnableThreadWin::Run() [d:\jeremymain\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76841 in the post.
15 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.22, 4.23, 4.24 |
Target Fix | 4.26 |
Created | Jul 2, 2019 |
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Resolved | Oct 21, 2020 |
Updated | Feb 4, 2021 |