The Find Node Can Crash on Compile After a Blueprint Compile Error

UE - Gameplay - Nov 21, 2019

The "Find" node can cause a crash if the a map with a struct value changes type while connected, is disconnected and reconnected. Compilation fails and crashes the engine. Found in 4.23.1 CL#963142 ...

Physics objects will bounce unrealistically just before coming to rest

OLD - Anim - Jun 5, 2017

Physics objects will bounce unrealistically just before coming to rest. This is most noticeable with the large cube in the 1st Person template project. It also happens with the smaller cubes but not ...

AnimNotify Issue with LevelSequencer Actor with URO

UE - Anim - Runtime - Anim Blueprints - May 19, 2025

Sometimes AnimNotify does not fire when an animation is executed under the following conditions. 1. The CharacterMesh's AnimationMode uses UseAnimationAsset 2. CharacterMesh's URO is enabled (Enable ...

Anamorphic Squeeze Factor causes a blocky Depth of Field issue on AMD Hardware

UE - Graphics Features - Jul 30, 2025

When using the Anamorphic Squeeze Factor on a camera on AMD RDNA3 and RDNA4 hardware, blocking artefacts may be seen depending on the extent of the blur. The peripheries of the viewport appear to be ...

Stationary Directional Lights not Rendering Dynamic Shadows on Mobile

UE - Platform - Mobile - Jan 21, 2016

As the title suggests, dynamic shadows on mobile when using a stationary directional light are not appearing at all when deployed to the device or when viewed in the mobile previewer. The odd part ...

ControlRig & Sequencer: FindControlRigs returns rigs even if their track have been removed

UE - Anim - Rigging - Jun 5, 2024

Constraint Actor to Rig with Editor Utility Widget is working for the first time adding to the Sequencer. However if it was deleted and added to Sequencer again, run Scripted Actor Action shows Err ...

Extracting Sprites from Padded Non-Power of Two Textures are Offset

UE - Gameplay - Paper2D - Oct 12, 2015

Extracted Sprites are offset when importing a non-power of two sprite sheet, padding it to a power a two mode, and then using the extract function. You can see this offset clipping of the extracted ...

UMG Widget Hierarchy auto-expands on simple changes causing frustration and a slow work flow

UE - Editor - UI Systems - Oct 10, 2016

1. Create a hierarchy in UMG that has a couple layers deep of children such as vertical boxes that have multiple children that are vertical boxes, widget switchers .. 2. Collapse all children in th ...

Volumetric Translucent Shadows will only work if you select the mesh, doesn't show up in game

UE - Graphics Features - Aug 18, 2015

When using Volumetric Translucent Shadows for static meshes the shadows will only work if the mesh is selected. When the mesh is deselected it will not render. This worked in 4.8.3, but is broken ...

Montage Section Links Don't Update When Section Deleted

UE - Anim - Gameplay - Mar 21, 2025

Hi there, I noticed that there is a problem with Montage Section links not updating when a section is deleted from a montage asset. We had a montage with a "Default" section and a "Loop" section. ...