Noticeable input delay at lower FPS while Playing in Editor

UE - Editor - UI Systems - Mar 1, 2022

When playing in editor is running at a lower fps (<20) there is very noticeable input delay that wasn't present in 4.27.2. Works correctly while playing in Stand Alone or Packaged. Tracked this iss ...

[AI] Navmesh does not generate correctly on a plane that has a slope of 45 degrees or more.

UE - AI - Navigation - Sep 23, 2022

Navmesh generation appears to have issues handling terrain and planes that are at 45 degree or steeper angles even if the agent max slope is set to allow for such movement. While the issue occurs at ...

Opening a data table based on a struct with a slate brush variable crashes the editor

UE - Editor - UI Systems - Slate - Feb 1, 2016

Attempting to open a data table based on a struct with a slate brush variable crashes the editor. Frequency: 2/2 CrashReporter: N/A ...

EPixelFormat::PF_R16_SINT does not render correctly for textures

UE - Rendering Architecture - RHI - Nov 18, 2019

Creating a UTexture2D the following way does not properly process gradients in the texture: ------ bool Atexture_test_actor::LoadRawFileTest( /* output */ UTexture2D*& image) { TArray<short> v ...

A physics actor will still bounce if the Restitution of a Physical Matieral is set to 0

UE - Gameplay - Oct 6, 2016

A physics actor will still bounce if the Restitution of a Physical Matieral is set to 0 User Description: Explanation : I am trying to create a Badminton Game for fun and while I was trying to han ...

Mirror Data Table is NOT added SyncMarker automatically when creating

UE - Anim - Runtime - Oct 27, 2022

Mirror Data Table is added rows about Bone, Curve, Notify when creating. But SyncMarker is ignored. The following codes can fix this issue. Engine/Source/Runtime/Engine/Private/Animation/MirrorDa ...

Attached Project Crashes While Opening After Conversion From 4.10 to 4.11

UE - Foundation - Core - May 3, 2016

The attached project is now crashing after being upgraded from 4.10.4 to 4.11.2. This crash also occurs when attempting to open a copy of the project in 4.12 Preview 1. After further investigation ...

PCG: Unable to use Attribute property overrides to target nested struct properties, such as BodyInstance.CollisionProfileName due to how it's validated in PCGMeshSelectorByAttribute.cpp

UE - World Creation - Procedural Tools - PCG Graph - Jun 17, 2025

Context: Static Mesh Spawner is used to spawn one static mesh per point in the provided point data. PCGMeshSelectorByAttribute is used to select an entry based on an attribute present on the mesh. ...

Once an actor channel is closed by NetCullDistance, root motion movement synchronization stops working

UE - Networking - Jul 12, 2021

Properties that uses DOREPLIFETIME_ACTIVE_OVERRIDE (ex. RepRootMotion ) will also skip replication when an actor channel is newly opened. This means that if the variables on the server side do not c ...

Editor queries source control for files outside the project or engine

UE - Platform - XR - May 12, 2022

When using SVN as SSP, the following warning will be output to the log LogContentStreaming: Texture pool size now 1000 MB LogSourceControl: Attempting "svn status --show-updates --verbose --xml "/ ...