This non-deterministic behavior is caused by sorting by program address. ...
Deferred desktop renderer does not function correctly on visionOS. It did work in 5.4. One problem is the r.XRMSAAMode setting forcing 4 samples even when not using msaa, but there are other probl ...
I was not able to reproduce this issue with the user given repro steps, however the crash has occurred for multiple users according to Crash Reporter, so it is worth investigating more into ...
If you attempt to build the Horde server Docker image right now it fails unless you have some of the layers cached or a nuget proxy/cache that has cached some packages. JetBrains have renamed their ...
https://answers.unrealengine.com/questions/462957/rendering-glitch-when-launching-on-android-ue413-p.html I was able to repro it on Nexus5 with Android 5.1.1. ...
Here's a workaround void DestroyParticle(TGeometryParticleHandle<T, d>* Particle) { auto PBDRigid = Particle->CastToRigidParticle(); if(PBDRigid) { RemoveFromMapAndArray(PBDRigid, Ac ...
An FBX exported from 3DEXCITE DELTAGEN fails to parse correctly in the latest FBX SDK and crashes the UE importer. This FBX is automatically repaired when loaded into Maya (citing "polygons with ov ...
FHLSLMaterialTranslator::ParticlePosition does not return Previous information when request which can result in bad motion vector calculation. ...
A number of utility functions are provided in UEdGraph_ReferenceViewer for building menu extenders. This class was originally included in the engine as part of the ReferenceViewer module, but was re ...
This Jira is there to make sure we load the skeleton asset before the skeletalmesh asset need it ...